The H Line

Links I Like, December 10: Games

Posted in 8bit, computers, gaming by Heather on December 10th, 2007

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Passage: a Gamma256 video game by Jason Rohrer

“Passage represents life’s challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you (and, later in life, behind you), but you can’t see anything to the north or south. … You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life’s maze becomes more difficult.”

Read full creator’s statement.

(via Ryan North)

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Portal is the Most Subversive Game Ever

on Games Radar

“[Protagonoist Chell] acquires a Portal Gun for use in these tests; interestingly, the gun’s masculine symbolism is subverted by the fact that it shoots portals rather than bullets. Portals are oval-shaped openings that are visually and spatially connected; go in one and you’ll come out the other. The Portal Gun creates connections rather than destroying life.”

(via ITP students list e-mail from Corey Menscher)

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Death of Checkers, The

on The NYT Magazine
“This July, Jonathan Schaeffer, a computer scientist at the University of Alberta in Canada, announced that after running a computer program almost nonstop for 18 years, he had calculated the result of every possible endgame that could be played, all 39 trillion of them. He also revealed a sober fact about the game: checkers is a draw. As with tic-tac-toe, if both players never make a mistake, every match will end in a deadlock.”

by Clive Thompson (via Flavorpill)